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Carmageddon 2 auto scum mod
Carmageddon 2 auto scum mod







  • Random powerups have been fixed accordingly.
  • The following powerups weren't added yet:.
  • Opponent repulsificator can be used 30 times instead of 3.
  • Pedestrian annihilator can be used 300 times instead of 3.
  • Kangaroo on command is spelled "Kangeroo on command", and can be used 300 times instead of 3.
  • Mine shitting ability has no parameters.
  • Afterburner lasts for 10 minutes, instead of seconds.
  • Its grip multiplier is 0.95 instead of 1.5, and the rear extra ride height is 0.1 instead of 0.
  • Turbo nutter bastard nitrous lasts for the whole race.
  • It also shrinks pedestrians to a quarter of their size, as opposed to half.
  • Miniature pedestrians has a fizzle type of 0 and lasts for the whole race.
  • carmageddon 2 auto scum mod

    Gravity from Jupiter lasts for 10 seconds.Pedestrians with stupid heads lasts for 10 seconds.Grip-o-matic tyres multiply the grip by 9.5 instead of 3.5.Drugs doesn't make the screen flash in several colors, it only makes it shake.Suicidal pedestrians lasts for 3 minutes.Mega-turbo is known as "off-roader!" and lasts for the whole race.

    carmageddon 2 auto scum mod

  • Instant handbrake lasts for 10 seconds.
  • Acme damage magnifier lasts for 3 seconds, but damage is multiplied by 50, rather than 5.
  • Pedestrian electro-bastard ray lasts for the whole race.
  • The float parameters are 2, 10, 2, 2, instead of 8, 15, 4, 4.
  • The mine's fizzle type is -1 instead of 1, and it lasts for the whole race, instead of being instantaneous.
  • Turbo pedestrians lasts for the whole race.
  • The grip multiplier is 0.8 instead of 2.2 and the rear extra ride height is 0.5 instead of 0.15.
  • Hot rod is an instantaneous powerup, and the speed factor is 9, not 8.
  • Giant pedestrians last the whole race, and increases the pedestrian's size by 4, not 2.
  • Several of the powerup's flags have also been changed.
  • Larry Lamba, Kutter in the final version.
  • Buzz ( Buzz Lightweight, uses Abba Cab's model).
  • Hans Abba, Magnum Magnumsson in the final version.
  • Sid Pig, Herr Kooled in the final version.
  • Mad Harry, Rod Hell in the final version.
  • Ed 101 (was supposed to be Die Anna, because his network availability is "hawk", and Ed 101 also appears further ahead.).
  • These are the present opponents in the files: Also, the description for each opponent hasn't been added yet. Some opponents have completely different names from the final version.
  • The game has some glitches and is a bit unstable, which is to be expected in demos.Ī bit surprisingly, Max's Junkyard in the alpha version seems to be exactly the same as the one in the final version.
  • Pickups are more abundant and look different, and APO powerups are mixed with the regular ones.
  • An opponent's status only appears when the player is close to them.
  • Opponents that haven't been implemented yet use other opponents' cars as placeholders.
  • Driving while rubbing against walls make the car lose speed.
  • Wheelspin can't set the car straight when it's on its side.
  • The camera tries to be more dynamic when the player is next to a wall, but that only causes more trouble.
  • carmageddon 2 auto scum mod carmageddon 2 auto scum mod

    Small cars can be damaged much more easily.Opponents can repair and recover freely.Some graphical elements from the HUD are also changed. The fonts used differ greatly, specially scrollers.Lightning and shadows weren't implemented yet.The gameplay is quite different from the final version of Carmageddon II in several aspects. When the player presses Escape, the race is completed or the player gets wasted, some more information about the final release is shown. The race takes place on Max's Junkyard, and is the same race as Home Sweet Groan in the final version.

    #Carmageddon 2 auto scum mod software#

    The game starts with a warning that says: "PRE-RELEASE DEMO This is an early demo, the final version of Carmageddon II will feature many additional features, as well as increased hardware and software support." After a loading screen, another screen shows up that describes the controls (which cannot be changed). This version didn't include an installer, and the data files weren't encrypted. However, this version had been altered by Chevyll, but it can still reveal some changes from the final game. The information on this version is currently being discussed/improved.Īt some point, an alpha version of Carmageddon II has been placed online.







    Carmageddon 2 auto scum mod